Part 5: Field of Vision
Welcome to part 5 of RoguelikeDev builds a Roguelike! In this weeks installment, we’re going to be talking about field of vision (fov for short), and how we can apply that to our game in progress. Field of vision is how far the player can see. If something is beyond the field of vision of the player, it will not be visible. This adds a nice exploration element to our game, as the game map starts completely unexplored.
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