RoguelikeDev Builds a Roguelike, Part 4
18 minute read Published:
Part 4: A more interesting map
18 minute read Published:
Part 4: A more interesting map
9 minute read Published:
A camera and larger maps for our in progress Roguelike
18 minute read Published:
Part 3: Game Entities and the Map
8 minute read Published:
Part 2: The Player and Movement
Welcome back to my series following along with RoguelikeDev Builds a Roguelike! This is part 2, and this week, we’ve got things split into two parts. The first part, which this post will be concerned with, involves displaying the player and the screen, and implementing basic four direction movement. Part two will consist of creating a generic ‘Object’ type that will represent things in the game, as well as creating an initial dungeon map.
Lets dive right in creating our player, and getting it moving!
7 minute read Published:
Part 1: Setup
So it begins! This is the first in a series of posts following my attempts at making a Roguelike, in Go, using BearLibTerminal. I’ll be following along with the RoguelikeDev builds a Roguelike
posts as I progress.
So, without further ado, lets begin part 0: Setup!`