Part 4: A more interesting map
Welcome to Part 4 of RoguelikeDev builds a Roguelike! This week, we’re going to be fleshing out the map that the player will be playing the game on. If you recall, last time, we created an ‘arena’ sort of map, with a large open space in the middle, surrounded by walls along the outside edges. Not very exciting, but it was something for the player to mover around in. This week, we’re going to procedurally generate some (hopefully) realistic looking caverns that the player can explore.
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